Red SGs: | | Built By | Time Built - Ended | Time Up | Level | Repaired | Kills (L1, L2, L3) | How Ended | Killed By | Killed With | | lu | 0:00:17 - 0:00:41 | 0:00:24 | L2 | 1 | 2 (1, 1, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Super Nailgun |
lu | 0:00:56 - 0:00:59 | 0:00:03 | L1 | 4 | 0 (0, 0, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Grenade |
lu | 0:02:13 - 0:02:14 | 0:00:01 | L1 | 0 | 0 (0, 0, 0) | Destroyed | EDEdDNEdDYFaN | Grenade |
lu | 0:02:33 - 0:02:37 | 0:00:04 | L2 | 0 | 0 (0, 0, 0) | Detonated | | |
lu | 0:02:55 - 0:03:06 | 0:00:11 | L2 | 2 | 2 (1, 1, 0) | Destroyed | EDEdDNEdDYFaN | Grenade |
lu | 0:03:15 - 0:03:34 | 0:00:19 | L3 | 3 | 2 (0, 2, 0) | Destroyed | EDEdDNEdDYFaN | Super Nailgun |
lu | 0:04:11 - 0:04:34 | 0:00:23 | L2 | 2 | 0 (0, 0, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Super Nailgun |
lu | 0:04:46 - 0:04:50 | 0:00:04 | L1 | 0 | 1 (1, 0, 0) | Destroyed | 4L3^ | Super Nailgun |
lu | 0:05:36 - 0:05:46 | 0:00:10 | L2 | 4 | 2 (0, 2, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Super Nailgun |
lu | 0:06:03 - 0:06:11 | 0:00:08 | L1 | 1 | 1 (1, 0, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Grenade |
lu | 0:06:51 - 0:07:09 | 0:00:18 | L3 | 3 | 1 (0, 0, 1) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Super Nailgun |
lu | 0:07:44 - 0:07:47 | 0:00:03 | L1 | 0 | 0 (0, 0, 0) | Destroyed | EDEdDNEdDYFaN | Super Nailgun |
lu | 0:08:15 - 0:08:21 | 0:00:06 | L2 | 1 | 1 (0, 1, 0) | Detonated | | |
lu | 0:09:19 - 0:09:40 | 0:00:21 | L2 | 0 | 2 (2, 0, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Grenade |
lu | 0:10:18 - 0:10:57 | 0:00:39 | L3 | 2 | 1 (0, 0, 1) | Destroyed | EDEdDNEdDYFaN | Super Nailgun |
lu | 0:11:07 - 0:11:11 | 0:00:04 | L1 | 0 | 0 (0, 0, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Super Nailgun |
lu | 0:11:24 - 0:11:26 | 0:00:02 | L1 | 0 | 0 (0, 0, 0) | Destroyed | EDEdDNEdDYFaN | Super Nailgun |
lu | 0:11:50 - 0:11:59 | 0:00:09 | L1 | 0 | 0 (0, 0, 0) | Destroyed | ℒ{d0pe(t)} = d0pe(s) | Grenade |
lu | 0:12:24 - 0:12:31 | 0:00:07 | L1 | 3 | 0 (0, 0, 0) | Destroyed | P | Grenade |
lu | 0:13:17 - 0:13:56 | 0:00:39 | L3 | 4 | 2 (0, 0, 2) | Destroyed | EDEdDNEdDYFaN | Grenade |
Red Dispensers:(none) Red Tele Entrances:(none) Red Tele Exits:(none) |